Privacy
Last updated: 2026-05-08
BetaThis policy describes the pre-launch beta. It will be reviewed and updated before any wider release.
The short version
Tidewatch is in pre-launch beta. We collect just enough to make the game work and the leaderboard meaningful: an anonymous browser id, your gameplay progress, and — if you choose to set them — a display name and a small avatar image. No real-name accounts, no wallet connection (yet), no third-party tracking pixels.
What we collect
- Anonymous player id.A random UUID generated by your browser the first time you load the game and stored in your browser's localStorage. We use it to remember your cross-soul stats between sessions on the same device.
- Gameplay data.Tides walked, flotsam gathered, marks discovered, and the soul (Saved Souls Avatars NFT token id) you played. This is stored on our server, keyed by both your anonymous player id (your aggregate) and the soul itself (the soul's journal, which any player walking the same soul can see).
- Display name & avatar (optional). If you set them on your profile page, we store the text and the image (a small JPEG, ≤100KB) on our server so they appear on the leaderboard. Both are deletable from the same page at any time.
- Standard server logs. Vercel, our hosting provider, keeps short-term request logs for debugging and abuse prevention.
- Anonymous traffic analytics. Vercel Analytics counts page views in aggregate. No cookies, no user-level tracking.
What we don't collect
- Real names, email addresses, phone numbers.
- Your wallet address (no Web3 connection on the site yet).
- Payment information.
- Location, device fingerprints, ad-tracking identifiers.
Where it lives
Your controls
- Edit or clear your display name and avatar from the profile page at any time.
- Reset your data. The same page has a Reset button. It wipes your profile and cross-soul stats from the server and clears the journal cache on this browser. Soul journals (the per-soul ledger anyone walking that soul can see) are not affected by this self-reset.
- Clearing your browser's site data also deletes the local anonymous id and journal cache. Your server-side player record stays unless you also use the Reset button.
Beta caveats
This is a pre-launch test. We may reset the database, change the schema, or roll back data without notice as we shape the game. Bulk resets of soul journals (e.g. between test rounds) are an admin action; individual players can only reset their own profile.
Contact
Questions, takedowns, or bug reports? Use the contact form.