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Traits — work in progress

Every soul has traits. We're working through what each one means and how it shows up in the walk — visual, atmospheric, mechanical, or (for the 1/1 Sacred Souls) bespoke. Meanings are drafted, vetted with the community, and progressively wired into the game. Nothing here is final.

23 implemented · 7 designing · 0 vetted · 118 proposed
148
ProposedVettedDesigningImplemented

Background

6 traits

Body

3 traits

Ring

9 traits

Clothing

25 traits

Eyes

24 traits

Hats n Hair

49 traits

Mouth

25 traits

Sacred Souls

7 traits
Updates often.